lashmatrix.org

Upturned Eyes · Squirrel / Fox · Classic 1:1

A real an upturned eye, the shape this map is drawn for.
This is an upturned eye — check yours against it before reading the map. Photo source & removal
PEAK inner outer peak high, then eases to the tail lashmatrix.org
Where the peak sits and which way the length tapers.
Why Why it is laid out this way

Squirrel is the effect this shape wears best, because the peak lands where the lid is already on its way up and the corner behind it needs supporting rather than lifting. The whole map hangs on two small drops after the peak, and they are small enough to disappear if you are careless. Classic 1:1 is where you learn to place them.

Zone order · bar = relative length Z1 Z2 Z3 Z4 Z5 PEAK Z6 Z7 inner outer
Build order, inner to outer — the peak zone flagged.

The order the zones go in

  1. Keep the inner third lowThree short zones climbing gently. This is the end of the eye that sits lowest and it stays modest all the way.
  2. Jump once into the archOne deliberate larger step from the inner third to the zone below the peak. That jump is what gives the map its lift.
  3. Set the peak past the middleThe longest zone sits outer of centre, under the high point of the brow. One zone only.
  4. Come down in two clear stepsTwo equal drops from the peak to the outer corner. If a client cannot see them in a mirror, they are too small.
  5. Land the corner supported, not shortThe last zone stays comfortably longer than the inner third. This eye holds it high, so it needs length to look finished.
Length curve · one peak, gentle taper inner outer
The length curve: one soft peak, then a gentle taper.

The length curve

The line stays low over the inner third, jumps once into the arch, peaks just past the middle and then falls in two even steps to a corner that is still reasonably long. That corner length is what separates a squirrel from a doll on this shape — the lid is up out there and a short end looks cut. The two steps are what separate it from a cat, which never comes down at all.

Built wrong, it looks like this

Descent too shallow to readThe drops after the peak are so small the outer half looks flat, and what the client actually gets is a soft cat-eye with a slightly odd peak.
WRONG it turns into a cat RIGHT two steps you can see
Corner cut too short after the peakThe taper kept going past where it should stop. The lifted corner ends up the shortest thing on the outer half and looks clipped.
WRONG clipped at the end RIGHT supported corner
Inner third climbing too fastThe rise is spent before the arch, so the jump into the peak has nothing left to make and the arch stops being an arch.
WRONG rise spent too early RIGHT low inner, one jump
When not to use this mapWrong map for a client with a short lid or very little visible lash line between lid crease and lashes — the arch needs somewhere to sit. Skip it too if her natural lashes drop off sharply at the outer third, because the supported corner this map calls for will not have enough natural lash to sit on.
Deep The physics underneath

Above is placement. Below is what one strand on one lash can do at the peak of an arch and on the corner behind it.

The same map, built four ways

Classic 1:1
Single strands make the two steps after the peak measurable, and measurable is the entire requirement on this map. The cost is that the arch can only be made fuller with thicker material, right where the lever is longest.
Handmade volume
Fanning the arch buys presence at the peak for less mass than a thicker single, which is the sensible place to spend the discount here. Keep the fans narrowing as you come down the steps so the descent stays readable.
Promade / pre-made fans
Quick and even, and even is what flattens a two-step descent. If you use them, use them across the low inner third where nothing much is changing.
Woven / clover
Wide coverage from a single bond, useful for closing a sparse inner line. Over the arch and the descent it adds width where the map is trying to describe height.

Spread angle versus weight

Spread moves mass — never removes it narrowload on the axis widetwists off-axis

The peak is a single zone here, which concentrates both the length and whatever spread you give it onto one narrow strip of lid. A wide fan up there sits off the lash's own line and rotates as it settles, which pulls the top of the arch sideways and blunts the very point the map is built around. Narrow at the peak, a little wider through the low inner third where the lengths are short.

What the natural lash can carry

  • The arch is where deflection is decided: one zone carrying the longest strands, and when those settle low the peak flattens into the descent and the squirrel shape stops existing.
  • The jump from the inner third into the arch is the biggest single length step on this map, so it is also the biggest jump in load — treat the zone below the peak as part of the peak when you are budgeting weight.
  • The supported corner is long by design on lashes that are usually fine, so the weakest strand out there sets the limit for the whole outer half, not just for itself.

Where this map fails first

Where this map fails first inner outer the arch: flattens first corner: loses support lashmatrix.org

The arch flattens before anything else, because it carries the longest strands in a single zone and there is no neighbouring zone at the same length to prop the shape up. Once it settles, the two steps below it merge and the outer half becomes a shallow slope. The supported corner is the second casualty: it is mapped long on thin lashes at the most exposed part of the lid. Between them, this map loses its identity well before it looks sparse.

FAQ Common questions

Why does squirrel suit upturned eyes so well?

The peak lands where the lid is already rising, and the corner behind it only needs supporting rather than lifting. The map works with the eye instead of correcting it.

How do I stop a squirrel map turning into a cat-eye?

Make the two drops after the peak big enough to see in a mirror. A descent you have to look for is a descent the client will never register.

How short should the outer corner be?

Not short — supported. It stays clearly longer than the inner third, because this eye holds that corner high and a cropped end looks like a mistake there.

Why keep the inner third so low?

Because the map spends its rise in one jump into the arch. Climb early and you arrive at the peak with nothing left to lift with.

Also in: Upturned eyes · Squirrel / Fox · Classic 1:1